Please please PLEASE respect the tabletop games balance and stop thinking that you can do it better because you can't. I'll be the first to admit the AC's needed some love but this is over the top, and it's going to make it very difficult to balance clan weapons when in the future the game gets to that point. Potential damage per turn is 264 points which is not bad and a whopping 144 points of stability damage put on the target I didn't miss often as I have my best gunner in it. I took a rifleman and dropped 2 LB5X++ and 2 LB2X++ on it. LB5 base is 60 damage and 20 stability damage while the ++ version keeps the damage but stability damage rockets up to 60. ![]() Base AC-2 damage is 25! Just a bit OP! The LB5X's in some ways are worse! Base AC 5 is 40 damage. LB-2 are tossing out 48 damage and 12 on the base weapon and 72 damage with the ++ version. The LB weapons how ever are just over the top. reduce some dame and add a nasty quirk/potential problem. Also greater mass to handle the increased firepower of the weapon. UAC's should be 100% more powerful then their base line weapons BUT they're supposed to have a significant chance to jam to off set that. LB2x's and LB 5x's are stupidly powerful, with UAC-2 and 5's not far behind. Now all they need to do is take a rather serious balance pass on the new weapons. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) ![]() Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. ![]() Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. The new ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the COIL Beam generates more energy damage the further the attacker travels before firing, a perfect fit for light ‘Mechs.Ĭome face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons.If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu Each ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.Įight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. One Original and Seven Classic BattleMechs: Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. ![]() Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech created exclusively for this expansion.
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